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GRIT - Industrial Environment Art Project

For this project, I have created a realistic piece of environment art based on the industry in and around Teesside (UK). Primarily, my scene is influenced by the old blast furnace in Redcar, whilst I also came up with science fiction concepts and storytelling elements to make the scene my own. This project has helped advance my knowledge of lighting, modelling, texturing, as well as photogrammetry and foliage creation workflows. A few core inspirations include Ridley Scott, Simon Stalenhag, Karl Poyzer and Michael MacRae.
I would like to thank my lecturer's for their help during this project, of which I used for my final semester of university. Moreover, the amazing support of the XYZ Discord community, alongside my family and friends.

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Unreal Engine 5 Render

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Asset Gym

Anomaly High Poly Render (High poly went on to be baked onto a low poly of 50k faces)

Anomaly High Poly Render (High poly went on to be baked onto a low poly of 50k faces)

Anomaly High Poly Render (High poly went on to be baked onto a low poly of 50k faces)

Anomaly High Poly Render (High poly went on to be baked onto a low poly of 50k faces)

Anomaly High Poly Render (High poly went on to be baked onto a low poly of 50k faces)

Anomaly High Poly Render (High poly went on to be baked onto a low poly of 50k faces)

Blast Furnace Render + UVS (40k faces)

Blast Furnace Render + UVS (40k faces)

Blast Furnace Render + UVS (40k faces)

Blast Furnace Render + UVS (40k faces)

Storage Container Render + UVS (17k faces)

Storage Container Render + UVS (17k faces)

Modular Pipes Render + UVS (5k faces)

Modular Pipes Render + UVS (5k faces)

Cone + WIre Spool Render + UVS (Cone: 2.5k faces, Wire Spool: 19k faces)

Cone + WIre Spool Render + UVS (Cone: 2.5k faces, Wire Spool: 19k faces)

Rubble Pile Render + UVS (3k faces)

Rubble Pile Render + UVS (3k faces)

Fence + Flood Light Render + UVS (Fence: 2.5k faces, Flood Light: 200 faces)

Fence + Flood Light Render + UVS (Fence: 2.5k faces, Flood Light: 200 faces)

Grass Variations (Made in SpeedTree)

Grass Variations (Made in SpeedTree)

Grass Variations (Made in SpeedTree)

Grass Variations (Made in SpeedTree)

Ground Tileables (Made from Photo Scans)

Ground Tileables (Made from Photo Scans)

Ground Tileables (Made from Photo Scans)

Ground Tileables (Made from Photo Scans)

Concept Art Thumbnails

Concept Art Thumbnails

Concept Art Thumbnails

Concept Art Thumbnails

Photobash and Blockout

Photobash and Blockout

Level Design Plan

Level Design Plan

Process Images

Process Images

Process Images

Process Images

Material Blend Nodes

Material Blend Nodes

Initial Moodboards

Initial Moodboards

Initial Moodboards

Initial Moodboards

Blast Furnace References

Blast Furnace References

Anomaly References

Anomaly References

Fence + Flood Light References

Fence + Flood Light References

Cone + Wire Spool References

Cone + Wire Spool References

Grass References

Grass References

Rubble Pile References

Rubble Pile References

Modular Pipes References

Modular Pipes References

Storage Container References

Storage Container References

Ground Tileable References

Ground Tileable References